HORIZON COMPUTATION ON A HIERARCHICAL TRIANGULATED TERRAIN MODEL

被引:16
作者
DEFLORIANI, L
MAGILLO, P
机构
[1] Department of Information and Computer Science, University of Genoa, Genoa, 16132, Viale Benedetto XV
关键词
DIGITAL TERRAIN MODELS; HIERARCHICAL MODELS; VISIBILITY; DYNAMIC ALGORITHMS; RANDOMIZED ALGORITHMS;
D O I
10.1007/BF01898599
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Hierarchical terrain models describe a topographic surface at different levels of detail, thus providing a multiresolution surface representation as well as a data compression mechanism. We consider the horizon computation problem on a hierarchical polyhedral terrain (in particular, on a hierarchical triangulated irregular network), which involves extracting the horizon of a viewpoint at a given resolution and updating it as the resolution increases. We present an overview of horizon computation algorithms on a nonhierarchical polyhedral terrain. We extend such algorithms to the hierarchical case by describing a method which extracts the terrain edges at a given resolution, and proposing a randomized algorithm for dynamically updating a horizon under insertions and deletions of terrain edges
引用
收藏
页码:134 / 149
页数:16
相关论文
共 19 条
[1]  
Atallah M., Dynamic computational geometry, Proceedings of the 24th Symposium on Foundations of Computer Science, pp. 92-99, (1983)
[2]  
Barrera R., Vaquez A.M., A hierarchical method for representing relief, Proceedings of the Pecora IX Symposium on Spatial Information Technologies for Remote Sensing Today and Tomorrow, pp. 87-92, (1984)
[3]  
JD
[4]  
Boissonnat J.D., Devillers O., Schott R., Tailland M., Yvinec M., Application of random sampling to on-line algorithms in computational geometry, Discrete Computational Geom, 8, pp. 51-71, (1992)
[5]  
Cazzanti M., De Floriani L., Nagy G., Puppo E., Visibility computation on a triangulated terrain, Progress in image analysis and processing II, pp. 721-728, (1991)
[6]  
Clarkson K.L., Shor P.W., Application of random sampling in computer geometry, Discrete Computational Geom, 4, pp. 387-421, (1989)
[7]  
Cole R., Sharir M., Visibility problems for polyhedral terrains, J Symbolic Computation, 17, pp. 11-30, (1989)
[8]  
De Flonani L., Magillo P., Visibility algorithms on triangulated terrain models, Int. J. Geograph Inform Syst, 8, pp. 13-41, (1994)
[9]  
De Floriani L., Magillo P., A randomized dynamic algorithm for computing the upper envelope of segments, Technical report PDISI-94-7, (1994)
[10]  
De Floriani L., Falcidieno B., Pienovi C., A hierarchical data structure for surface approximation, Comput Graphics, 8, pp. 475-484, (1984)