SHAPE FROM SHADING WITH A LINEAR TRIANGULAR ELEMENT SURFACE MODEL

被引:64
作者
LEE, KM [1 ]
KUO, CCJ [1 ]
机构
[1] UNIV SO CALIF,DEPT ELECT ENGN SYST,LOS ANGELES,CA 90089
关键词
COMPUTER VISION; SHAPE FROM SHADING; SURFACE MODEL; TRIANGULAR ELEMENT;
D O I
10.1109/34.236247
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We propose to combine a triangular element surface model with a linearized reflectance map to formulate the shape-from-shading problem. The main idea is to approximate a smooth surface by the union of triangular surface patches called triangular elements and express the approximating surface as a linear combination of a set of nodal basis functions. Since the surface normal of a triangular element is uniquely determined by heights of its three vertices (or nodes), image brightness can be directly related to nodal heights via the linearized reflectance map. The surface height can then be determined by minimizing a quadratic cost functional corresponding to the squares of brightness errors and solved effectively with the multigrid computational technique. The proposed method does not require any integrability constraint or artificial assumptions on boundary conditions. Simulation results for synthetic and real images are demonstrated to show the performance and efficiency of our new method.
引用
收藏
页码:815 / 822
页数:8
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