NPSNET - HIERARCHICAL DATA-STRUCTURES FOR REAL-TIME 3-DIMENSIONAL VISUAL SIMULATION

被引:48
作者
FALBY, JS [1 ]
ZYDA, MJ [1 ]
PRATT, DR [1 ]
MACKEY, RL [1 ]
机构
[1] USN,POSTGRAD SCH,DEPT COMP SCI,CODE CSZK,MONTEREY,CA 93943
关键词
D O I
10.1016/0097-8493(93)90052-B
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
3D visual simulation systems must present a world, including terrain, cultural features, and 3D icons, in real-time at a level of detail that supports the use for which the system is intended. A ''simple'' world lends itself to blasting all the polygons through the workstation's existing graphics pipeline. However, a ''simple'' world is not very realistic and/or does not operate in real-time. For complex worlds, such as that modeled in NPSNET, providing high fidelity in real-time requires the use of hierarchical data structures. We explore the implementation of such a structure on the world modeled by NPSNET utilizing quadtrees.
引用
收藏
页码:65 / 69
页数:5
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