MINIMAX ALGORITHM BETTER THAN ALPHA-BETA

被引:92
作者
STOCKMAN, GC
机构
[1] L.N.K. Corporation, College Park, MD 20740, 4321 Hartwick Road
基金
美国国家科学基金会;
关键词
D O I
10.1016/0004-3702(79)90016-X
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
An algorithm based on state space search is introduced for computing the minimax value of game trees. The new algorithm SSS* is shown to be more efficient than α-ß in the sense that SSS* never evaluates a node that α-ß can ignore. Moreover, for practical distributions of tip node values, SSS* can expect to do strictly better than α-ß in terms of average number of nodes explored. In order to be more informed than α-ß, SSS* sinks paths in parallel across the full breadth of the game tree. The penalty for maintaining these alternate search paths is a large increase in storage requirement relative to α-ß. Some execution time data is given which indicates that in some cases the tradeoff of storage for execution time may be favorable to SSS*. © 1979.
引用
收藏
页码:179 / 196
页数:18
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