Fast shadows and lighting effects using texture mapping

被引:174
作者
Segal, Mark [1 ]
Korobkin, Carl [1 ]
van Widenfelt, Rolf [1 ]
Foran, Jim [1 ]
Haeberli, Paul [1 ]
机构
[1] Silicon Graphics Computer Systems, Mountain View, United States
来源
Computer Graphics (ACM) | 1992年 / 26卷 / 02期
关键词
Texture analysis;
D O I
10.1145/142920.134071
中图分类号
学科分类号
摘要
Generating images of texture mapped geometry requires projecting surfaces onto a two-dimensional screen. If this projection involves perspective, then a division must be performed at each pixel of the projected surface in order to correctly calculate texture map coordinates. We show how a simple extension to perspective-correct texture mapping can be used to create various lighting effects. These include arbitrary projection of two-dimensional images onto geometry, realistic spotlights, and generation of shadows using shadow maps[10]. These effects are obtained in real time using hardware that performs correct texture mapping.
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页码:249 / 252
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