Collision detection and response for computer animation

被引:311
作者
Moore, Matthew [1 ]
Wilhelms, Jane [1 ]
机构
[1] Univ of California at Santa Cruz, United States
来源
Computer Graphics (ACM) | 1988年 / 22卷 / 04期
关键词
Computer Programming--Algorithms - Kinematics - Mathematical Techniques--Graph Theory - Springs--Theory;
D O I
10.1145/378456.378528
中图分类号
学科分类号
摘要
When several objects are moved about by computer animation, there is the chance that they will interpenetrate. This is often undesired, particularly if the animation is seeking to model a realistic world. Two issues are involved: detecting that a collision has occurred, and responding to it. The former is fundamentally a kinematic problem, involving the positional relationship of objects in the world. The latter is a dynamic problem, in that it involves predicting behavior according to physical laws. This paper discusses collision detection and response in general, presents two collision detection algorithms, describes modeling collisions of arbitrary bodies using springs, and presents an analytical collision response algorithm for articulated rigid bodies that conserves linear and angular momentum.
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页码:289 / 298
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