共 10 条
[3]
技术促进小学数学深度学习的实证研究[D]. 胡航.东北师范大学. 2017
[4]
Mental effort detection using EEG data in E-learning contexts[J] . Fu-Ren Lin,Chien-Min Kao.Computers & Education . 2018
[5]
Learning problem-solving through making games at the game design and learning summer program[J] . Mete Akcaoglu.Educational Technology Research and Development . 2014 (5)
[6]
A concept map-embedded educational computer game for improving students' learning performance in natural science courses[J] . Gwo-Jen Hwang,Li-Hsueh Yang,Sheng-Yuan Wang.Computers & Education . 2013
[7]
Everyday attention: Mind wandering and computer use during lectures[J] . Evan F. Risko,Dawn Buchanan,Srdan Medimorec,Alan Kingstone.Computers & Education . 2013
[8]
Developing multi-dimensional evaluation criteria for English learning websites with university students and professors[J] . Gi-Zen Liu,Zih-Hui Liu,Gwo-Jen Hwang.Computers & Education . 2010 (1)
[10]
Selective attention and prose learning: Theoretical and empirical research[J] . Ralph E. Reynolds.Educational Psychology Review . 1992 (4)