共 10 条
[1]
[2]
[3]
[4]
基础教育信息化的突破口:从校校通到班班通——革新课堂教与学的新生代技术(1)[J] 丁兴富 电化教育研究 2004, 11
[5]
A collaborative game-based learning approach to improving students' learning performance in science courses[J] Han-Yu Sung;Gwo-Jen Hwang Computers & Education 2013,
[6]
Electronic versus traditional print textbooks: A comparison study on the influence of university students' learning[J] Amanda J. Rockinson- Szapkiw;Jennifer Courduff;Kimberly Carter;David Bennett Computers & Education 2012,
[7]
Embedding game-based problem-solving phase into problem-posing system for mathematics learning[J] Kuo-En Chang;Lin-Jung Wu;Sheng-En Weng;Yao-Ting Sung Computers & Education 2011,
[8]
The role of collective efficacy; cognitive quality; and task cohesion in computer-supported collaborative learning (CSCL)[J] Shu-Ling Wang;Gwo-Jen Hwang Computers & Education 2011,
[9]
A two-tier test approach to developing location-aware mobile learning systems for natural science courses[J] Hui-Chun Chu;Gwo-Jen Hwang;Chin-Chung Tsai;Judy C.R. Tseng Computers & Education 2010,
[10]
Technology and its impact in the classroom[J] Rozalind G Muir-Herzig Computers & Education 2003,

