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An empirical study comparing gamification and social networking on e-learning[J] . Luis de-Marcos,Adrián Domínguez,Joseba Saenz-de-Navarrete,Carmen Pagés.Computers & Education . 2014
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Gamifying learning experiences: Practical implications and outcomes[J] . Adrián Domínguez,Joseba Saenz-de-Navarrete,Luis de-Marcos,Luis Fernández-Sanz,Carmen Pagés,José-Javier Martínez-Herráiz.Computers & Education . 2013
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A multi‐user virtual environment for building and assessing higher order inquiry skills in science[J] . Diane JassKetelhut,Brian C.Nelson,JodyClarke,ChrisDede.British Journal of Educational Technology . 2009 (1)
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Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation[J] . Marina Papastergiou.Computers & Education . 2008 (1)