共 4 条
- [1] ROAMing terrain: Real -time optimally adapting meshes. Mark Duchaineauy,Murray Wolinsky,et al. In:Proceedings of IEEE Visualization, Phoenix Arizona . 1997
- [2] Smooth view-dependant level -of -detail control and its application to terrain rendering. Huagues Hoppe. In:Proceedings of IEEE Visualization, Research Triangle Park,Worth Carolina . 1998
- [3] Real -time continuous level of detail rendering of height fields. P Lindstrom,D Koller,et al. Computer Graphics . 1996
- [4] Real -time generation of continuous levels of detail for height fields. Stefan R ttger,Wolfgang Heidrich,Philipp Slasallek,et al. In: Proceedings of the 6th International Conference in Central Europe on Computer Graphics and Visualization . 1998