共 8 条
- [6] An empirical study comparing gamification and social networking on e-learning[J] . Luis de-Marcos,Adrián Domínguez,Joseba Saenz-de-Navarrete,Carmen Pagés. Computers & Education . 2014
- [7] Assessing the impact of organizational learning capability on product innovation performance: An empirical test[J] . Joaquín Alegre,Ricardo Chiva. Technovation . 2007 (6)
- [8] http://www.chinanews.com/gn/2014/09-12/6587454.shtml?qq-pfto=pcqq.group .