共 16 条
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Maximizing post-stroke upper limb rehabilitation using a novel telerehabilitation interactive virtual reality system in the patient's home: study protocol of a randomized clinical trial.[J].Dahlia Kairy;Mirella Veras;Philippe Archambault;Alejandro Hernandez;Johanne Higgins;Mindy F. Levin;Lise Poissant;Amir Raz;Franceen Kaizer.Contemporary Clinical Trials.2016,
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Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trial.[J].Berenice Serrano;Rosa M. Baños;Cristina Botella.Computers in Human Behavior.2016,
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Effects of sensory cueing in virtual motor rehabilitation. A review.[J].Guillermo Palacios-Navarro;Sergio Albiol-Pérez;Iván García-Magariño García.Journal of Biomedical Informatics.2016,
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Effectiveness of Conventional Versus Virtual Reality–Based Balance Exercises in Vestibular Rehabilitation for Unilateral Peripheral Vestibular Loss: Results of a Randomized Controlled Trial.[J].Dara Meldrum;Susan Herdman;Roisin Vance;Deirdre Murray;Kareena Malone;Douglas Duffy;Aine Glennon;Rory McConn-Walsh.Archives of Physical Medicine and Rehabilitation.2015, 7
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Effects of game-based virtual reality on health-related quality of life in chronic stroke patients: A randomized; controlled study.[J].Joon-Ho Shin;Si Bog Park;Seong Ho Jang.Computers in Biology and Medicine.2015,
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Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system.[J].Shih-Ching Yeh;Ming-Chun Huang;Pa-Chun Wang;Te-Yung Fang;Mu-Chun Su;Po-Yi Tsai;Albert Rizzo.Computer Methods and Programs in Biomedicine.2014,

