共 35 条
- [1] Students’ online interactive patterns in augmented reality-based inquiry activities.[J].Tosti H.C. Chiang;Stephen J.H. Yang;Gwo-Jen Hwang.Computers & Education.2014,
- [2] Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles.[J].Prabal Khanal;Akshay Vankipuram;Aaron Ashby;Mithra Vankipuram;Ashish Gupta;Denise Drumm-Gurnee;Karen Josey;Linda Tinker;Marshall Smith.Journal of Biomedical Informatics.2014,
- [3] Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness.[J].María Blanca Ibáñez;Ángela Di Serio;Diego Villarán;Carlos Delgado Kloos.Computers & Education.2014,
- [4] Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis.[J].Zahira Merchant;Ernest T. Goetz;Lauren Cifuentes;Wendy Keeney-Kennicutt;Trina J. Davis.Computers & Education.2014, Jan.
- [5] An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system.[J].Tzung-Jin Lin;Henry Been-Lirn Duh;Nai Li;Hung-Yuan Wang;Chin-Chung Tsai.Computers & Education.2013,
- [6] Sensory and Motor Skill Testing in Neurosurgery Applicants: A Pilot Study Using a Virtual Reality Haptic Neurosurgical Simulator.[J].Ben Roitberg;Pat Banerjee;Cristian Luciano;Martin Matulyauskas;Silvio Rizzi;Patrick Kania;Jaime Gasco.Neurosurgery.2013,
- [8] Relationship between student profile; tool use; participation; and academic performance with the use of Augmented Reality technology for visualized architecture models.[J].David Fonseca;Nuria Martí;Ernesto Redondo;Isidro Navarro;Albert Sánchez.Computers in Human Behavior.2013,