基于虚拟现实和增强现实的教育游戏应用及发展前景

被引:93
作者
王辞晓 [1 ]
李贺 [2 ]
尚俊杰 [1 ]
机构
[1] 北京大学教育学院
[2] 中央电化教育馆国际合作处
关键词
教育游戏; 虚拟现实(VR); 增强现实(AR); 学习科学; 具身认知;
D O I
暂无
中图分类号
G434 [计算机化教学];
学科分类号
摘要
虚拟现实与增强现实技术是近年来教育领域应用的新兴技术,游戏化元素则丰富了虚拟现实与增强现实的应用设计。该文对虚拟现实和增强现实的教育游戏应用研究进行了梳理和分析。首先,介绍了基于桌面、头戴式设配和激光控制的虚拟现实教育游戏应用案例及研究,以及强调角色、位置和任务的增强现实教育游戏应用案例及研究,并对传统面对面学习方式、传统在线学习方式、虚拟现实和增强现实学习方式进行了对比分析。接下来,从情境学习、具身认知、心流理论、合作学习理论出发,对基于虚拟现实和增强现实的教育游戏的理论基础进行了探讨。最后,本研究提出基于VR和AR的教育游戏教学应用模式,并得出该领域教学设计及实验设计的研究启示,并提出基于虚拟现实和增强现实的教育游戏发展前景。
引用
收藏
页码:99 / 107
页数:9
相关论文
共 35 条
  • [1] Students’ online interactive patterns in augmented reality-based inquiry activities.[J].Tosti H.C. Chiang;Stephen J.H. Yang;Gwo-Jen Hwang.Computers & Education.2014,
  • [2] Collaborative virtual reality based advanced cardiac life support training simulator using virtual reality principles.[J].Prabal Khanal;Akshay Vankipuram;Aaron Ashby;Mithra Vankipuram;Ashish Gupta;Denise Drumm-Gurnee;Karen Josey;Linda Tinker;Marshall Smith.Journal of Biomedical Informatics.2014,
  • [3] Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness.[J].María Blanca Ibáñez;Ángela Di Serio;Diego Villarán;Carlos Delgado Kloos.Computers & Education.2014,
  • [4] Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis.[J].Zahira Merchant;Ernest T. Goetz;Lauren Cifuentes;Wendy Keeney-Kennicutt;Trina J. Davis.Computers & Education.2014, Jan.
  • [5] An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system.[J].Tzung-Jin Lin;Henry Been-Lirn Duh;Nai Li;Hung-Yuan Wang;Chin-Chung Tsai.Computers & Education.2013,
  • [6] Sensory and Motor Skill Testing in Neurosurgery Applicants: A Pilot Study Using a Virtual Reality Haptic Neurosurgical Simulator.[J].Ben Roitberg;Pat Banerjee;Cristian Luciano;Martin Matulyauskas;Silvio Rizzi;Patrick Kania;Jaime Gasco.Neurosurgery.2013,
  • [7] Embodied play to learn: Exploring Kinect-facilitated memory performance
    Chao, Kuo-Jen
    Huang, Hui-Wen
    Fang, Wei-Chieh
    Chen, Nian-Shing
    [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2013, 44 (05) : E151 - E155
  • [8] Relationship between student profile; tool use; participation; and academic performance with the use of Augmented Reality technology for visualized architecture models.[J].David Fonseca;Nuria Martí;Ernesto Redondo;Isidro Navarro;Albert Sánchez.Computers in Human Behavior.2013,
  • [9] Integrating virtual reality video games into practice: Clinicians' experiences
    Levac, Danielle E.
    Miller, Patricia A.
    [J]. PHYSIOTHERAPY THEORY AND PRACTICE, 2013, 29 (07) : 504 - 512
  • [10] Examining Augmented Reality as a Platform for Situated Ethnography through the Lens of the ARIS Wisconsin Uprising Game
    Roy, Carrie
    Frandy, Tim
    [J]. JOURNAL OF AMERICAN FOLKLORE, 2013, 126 (499) : 70 - 78