Stroke patients' experiences with Wii Sports® during inpatient rehabilitation

被引:50
作者
Celinder, Dora [1 ]
Peoples, Hanne [2 ]
机构
[1] Copenhagen Univ Hosp, Dept Physiotherapy & Occupat Therapy, DK-2600 Glostrup, Denmark
[2] Copenhagen Univ Hosp, Dept Physiotherapy & Occupat Therapy, Hvidovre, Denmark
关键词
stroke; rehabilitation; qualitative content analysis; Nintendo Wii (R); leisure; VIRTUAL-REALITY; OCCUPATIONAL-THERAPY; EVERYDAY TECHNOLOGY; RECOVERY;
D O I
10.3109/11038128.2012.655307
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Introduction: Commercial virtual reality games have been used as adjunct therapy for stroke rehabilitation, mainly after patients have been discharged. The aim of this study was to explore stroke patients' experiences with Wii Sports (R) as a supplement to conventional occupational therapy in a controlled hospital setting. Materials and methods: The study had a qualitative triangulation design that included semi-structured interviews and field notes. Nine Danish stroke patients participated, receiving between one and nine interventions with Wii Sports (R) during a three-week period. Responses were coded by qualitative content analysis. Results: Analysis revealed one overarching category, "Connecting to past, present, and future occupations", and three categories that encompassed patients' experiences with Wii: (i) variety, (ii) engagement, and (iii) obstacles and challenges. Interview findings were confirmed by field notes that included observations of engagement and challenges. Discussion: Stroke patients in hospital settings may experience Wii Sports (R) as a beneficial and challenging occupation for both rehabilitation and leisure. Incorporation of Wii Sports (R) into conventional occupational therapy services may benefit patient rehabilitation directly or provide motivation for alternative leisure activities.
引用
收藏
页码:457 / 463
页数:7
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