Metaphors and models: Conceptual foundations of representations in interactive systems development

被引:15
作者
Benyon, D [1 ]
Imaz, M [1 ]
机构
[1] Napier Univ, Sch Comp, Edinburgh EH14 1DJ, Midlothian, Scotland
来源
HUMAN-COMPUTER INTERACTION | 1999年 / 14卷 / 1-2期
关键词
D O I
10.1207/s15327051hci1401&2_5
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
When system developers design a computer system (or other information artifact), they must inevitably make judgments as to how to abstract the worksystem and how to represent this abstraction in their designs. In the past, such abstractions have been based either on a traditional philosophy of cognition or cognitive psychology or on intuitive, spontaneous philosophies. A number of recent developments in distributed cognition (Hutchins, 1995), activity theory (Nardi, 1996), and experientialism (Lakoff, 1987) have raised questions about the legitimacy of such philosophies. In this article, we discuss from where the abstractions come that designers employ and how such abstractions are related to the concepts that the users of these systems have. In particular, we use the theory of experientialism or experiential cognition as the foundation for our analysis. Experientialism (Lakoff, 1987) has previously only been applied to human-computer interaction (HCI) design in a quite limited way, yet it deals specifically with issues concerned with categorization and concept formation. We show how the concept of metaphor, derived from experientialism, can be used to understand the strengths and weaknesses of alternative representations in HCI design, how it can highlight changes in the paradigm underlying representations, and how it can be used to consider new approaches to HCI design. We also discuss the role that "mental spaces" have in forming new concepts and designs.
引用
收藏
页码:159 / 189
页数:31
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