Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy

被引:372
作者
Deutsch, Judith E. [1 ]
Borbely, Megan [1 ]
Filler, Jenny [1 ]
Huhn, Karen [1 ]
Guarrera-Bowlby, Phyllis [1 ]
机构
[1] Univ Med & Dent New Jersey, Dept Rehabil & Movement Sci, Doctoral Programs Phys Therapy, Sch Health Related Profess,River Lab, Newark, NJ 07101 USA
来源
PHYSICAL THERAPY | 2008年 / 88卷 / 10期
关键词
D O I
10.2522/ptj.20080062
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Background and Purpose. The purpose of this retrospective and prospective case report is to describe the feasibility, and outcomes of using a low-cost, commercially available gaming system (Wii) to augment the rehabilitation of an adolescent with cerebral palsy. Patient and Setting. The patient was an adolescent with spastic diplegic cerebral palsy classified its GMFCS level III who was treated during a summer session in it school-based setting. Intervention. The patient participated in 11 training sessions, 2 of which included other players. Sessions were between 60 and 90 minutes in duration. Training wits performed using the Wii sports games software, including boxing, tennis, bowling, and golf. He trained in both standing and sitting positions. Outcomes. Three main outcome measures were used: (1) visual-perceptual processing, using a motor-free perceptual test (Test of Visual Perceptual Skills, third edition); (2) postural control, using weight distribution and sway measures; and (3) functional mobility, using gait distance. Improvements in visual-perceptual processing, postural control, and functional mobility were measured after training. Discussion and Conclusions. The feasibility of using the system in the school-based setting during the Summer session was supported. For this patient whose rehabilitation Was augmented with the Wii, there were positive outcomes at the impairment and functional levels. Multiple hypotheses were proposed for the findings that may be the springboard for additional research. To the authors' knowledge. this is the first published report on using this particular low-cost, commercially available gaming technology for rehabilitation of a person with cerebral palsy.
引用
收藏
页码:1196 / 1207
页数:12
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