Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers

被引:77
作者
Allaire, Jason C. [1 ]
McLaughlin, Anne Collins [1 ]
Trujillo, Amanda [1 ]
Whitlock, Laura A. [1 ]
LaPorte, Landon [1 ]
Gandy, Maribeth [2 ]
机构
[1] N Carolina State Univ, Dept Psychol, Raleigh, NC 27695 USA
[2] Georgia Inst Technol, Interact Media & Technol Ctr, Atlanta, GA 30332 USA
基金
美国国家科学基金会;
关键词
Aging; Digital games; Well-being; Depression; VIOLENT VIDEO GAMES;
D O I
10.1016/j.chb.2013.01.014
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The purpose of this investigation was to examine differences in psychological functioning (e.g., well-being, affect, depression, and social functioning) between older adults who play digital games compared to those older adults that do not play digital games. Analysis was conducted on a sample of 140 independently living older adults with an average age of 77.47 years (SD = 7.31). Participants were divided into three groups (Regular, Occasional Garners, and Non-garners) - 60% of the sample was either a Regular or Occasional Gamer. Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Garners performing better, on average, than Non-gaming older adults. Findings suggest that playing may serve as a positive activity associated with successful aging. (C) 2013 Elsevier Ltd. All rights reserved.
引用
收藏
页码:1302 / 1306
页数:5
相关论文
共 23 条
[1]   Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature [J].
Anderson, CA ;
Bushman, BJ .
PSYCHOLOGICAL SCIENCE, 2001, 12 (05) :353-359
[2]  
[Anonymous], 2004, US INT PROJ AG SEX R
[3]  
[Anonymous], 1998, SUCCESSFUL AGING, DOI DOI 10.1097/00006216-199923020-00016
[4]   Longer you play, the more hostile you feel: Examination of first person shooter video games and aggression during video game play [J].
Barlett, Christopher P. ;
Harris, Richard J. ;
Baldassaro, Ross .
AGGRESSIVE BEHAVIOR, 2007, 33 (06) :486-497
[5]   Can Training in a Real-Time Strategy Video Game Attenuate Cognitive Decline in Older Adults? [J].
Basak, Chandramallika ;
Boot, Walter R. ;
Voss, Michelle W. ;
Kramer, Arthur F. .
PSYCHOLOGY AND AGING, 2008, 23 (04) :765-777
[6]   Transfer of skill engendered by complex task training under conditions of variable priority [J].
Boot, Walter R. ;
Basak, Chandramallika ;
Erickson, Kirk I. ;
Neider, Mark ;
Simons, Daniel J. ;
Fabiani, Monica ;
Gratton, Gabriele ;
Voss, Michelle W. ;
Prakash, Ruchika ;
Lee, HyunKyu ;
Low, Kathy A. ;
Kramer, Arthur F. .
ACTA PSYCHOLOGICA, 2010, 135 (03) :349-357
[7]   Improving children's mental rotation accuracy with computer game playing [J].
De Lisi, R ;
Wolford, JL .
JOURNAL OF GENETIC PSYCHOLOGY, 2002, 163 (03) :272-282
[8]  
Entertainment Software Association, 2005, ANN REPORT
[9]  
Entertainment Software Association, 2009, ANN REPORT
[10]   Playing an action video game reduces gender differences in spatial cognition [J].
Feng, Jing ;
Spence, Ian ;
Pratt, Jay .
PSYCHOLOGICAL SCIENCE, 2007, 18 (10) :850-855