A real-time photo-realistic visual flythrough

被引:35
作者
CohenOr, D [1 ]
Rich, E [1 ]
Lerner, U [1 ]
Shenkar, V [1 ]
机构
[1] TEL AVIV UNIV, SCH MATH SCI, DEPT COMP SCI, IL-69978 RAMAT AVIV, ISRAEL
关键词
terrain visualization; parallel rendering; flight simulator; visual simulations; voxel-based modeling; ray casting;
D O I
10.1109/2945.537308
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper we present a comprehensive flythrough system which generates photo-realistic images in true real-time. The high performance is due to an innovative rendering algorithm based on a discrete ray casting approach, accelerated by ray coherence and multiresolution traversal. The terrain as well as the 3D objects are represented by a textured mapped voxel-based model. The system is based on a pure software algorithm and is thus portable. it was first implemented on a workstation and then ported to a general-purpose parallel architecture to achieve real-time performance.
引用
收藏
页码:255 / 265
页数:11
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