Improving contact realism through event-based haptic feedback

被引:242
作者
Kuchenbecker, KJ [1 ]
Fiene, J [1 ]
Niemeyer, G [1 ]
机构
[1] Stanford Univ, Telerobot Lab, Dept Mech Engn, Stanford, CA 94305 USA
关键词
haptics; force feedback; contact transient; event-based;
D O I
10.1109/TVCG.2006.32
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Tapping on surfaces in a typical virtual environment feels like contact with soft foam rather than a hard object. The realism of such interactions can be dramatically improved by superimposing event- based, high- frequency transient forces over traditional position- based feedback. When scaled by impact velocity, hand- tuned pulses and decaying sinusoids produce haptic cues that resemble those experienced during real impacts. Our new method for generating appropriate transients inverts a dynamic model of the haptic device to determine the motor forces required to create prerecorded acceleration profiles at the user's fingertips. After development, the event- based haptic paradigm and the method of acceleration matching were evaluated in a carefully controlled user study. Sixteen individuals blindly tapped on nine virtual and three real samples, rating the degree to which each felt like real wood. Event- based feedback achieved significantly higher realism ratings than the traditional rendering method. The display of transient signals made virtual objects feel similar to a real sample of wood on a foam substrate, while position feedback alone received ratings similar to those of foam. This work provides an important new avenue for increasing the realism of contact in haptic interactions.
引用
收藏
页码:219 / 230
页数:12
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