On methods of computer graphics for visualizing densities

被引:10
作者
Wegman, EJ
Luo, Q
机构
[1] George Mason Univ, Ctr Computat Stat, Fairfax, VA 22030 USA
[2] Real Networks Inc, Seattle, WA 98121 USA
关键词
lighting; rendering; stereoscopy; transparency; visual design;
D O I
10.1198/106186002317375659
中图分类号
O21 [概率论与数理统计]; C8 [统计学];
学科分类号
020208 ; 070103 ; 0714 ;
摘要
This article focuses on visualizing densities and density approximators. We develop the relationship between the isopleths, the gradient, and the surface normals for a density with two-dimensional support. We show that these form a trihedron. We also develop the algorithm for computing the surface normal for the isopleths of a density with three-dimensional support. With this information in hand, we discuss rendering and lighting models, contouring algorithms, stereoscopic display algorithms, and visual design considerations. We conclude with some examples and a discussion of our experiences in using rendering and lighting, transparency, stereoscopy, dynamic rotation, and dynamic thresholding techniques to visualize densities.
引用
收藏
页码:137 / 162
页数:26
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