The use of 'exploratory learning' for supporting immersive learning in virtual environments

被引:158
作者
de Freitas, Sara [1 ]
Neumann, Tim [2 ]
机构
[1] Coventry Univ, Serious Games Inst, Puma Way CV1 2TT, England
[2] Univ London, London Knowledge Lab, Inst Educ, London WC1N 3QS, England
关键词
Simulations; Pedagogic issues; Teaching/learning strategies; Interactive learning environments; Authoring tools and methods; GAMES; DESIGN;
D O I
10.1016/j.compedu.2008.09.010
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
User interfaces are becoming more intuitive following the requirements of the individual learner and reinforcing the drive towards more personalised learning and greater learner autonomy. There are clearly a new set of challenges emerging for teaching practitioners that will have implications upon not just what is learned but importantly upon lesson planning. This paper explores these changes to teaching through a consideration of an exploratory learning model which allows practitioners to rethink how they teach in 3D and immersive spaces where learning sequences and experiences are choreographed to support peer interactions and exchanges. The ELM extends from Kolb's experiential learning model to adapt the use of 3D applications, and provides examples from research and development projects to exemplify how the model works in practice. Teaching in these contexts provides less emphasis upon curriculum and more emphasis upon sequencing learning experiences, meta-reflection, peer assessment and group work. (C) 2008 Elsevier Ltd. All rights reserved.
引用
收藏
页码:343 / 352
页数:10
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