Dynamic phenomena and human activity in an artificial society

被引:48
作者
Grabowski, A. [1 ]
Kruszewska, N. [2 ]
Kosinski, R. A. [1 ,3 ]
机构
[1] Natl Res Inst, Cent Inst Labour Protect, PL-00701 Warsaw, Poland
[2] Univ Technol & Life Sci, Inst Math & Phys, PL-85796 Bydgoszcz, Poland
[3] Warsaw Univ Technol, Fac Phys, PL-00662 Warsaw, Poland
关键词
D O I
10.1103/PhysRevE.78.066110
中图分类号
O35 [流体力学]; O53 [等离子体物理学];
学科分类号
070204 ; 080103 ; 080704 ;
摘要
We study dynamic phenomena in a large social network of nearly 3 x 10(4) individuals who interact in the large virtual world of a massive multiplayer online role playing game. On the basis of a database received from the online game server, we examine the structure of the friendship network and human dynamics. To investigate the relation between networks of acquaintances in virtual and real worlds, we carried out a survey among the players. We show that, even though the virtual network did not develop as a growing graph of an underlying network of social acquaintances in the real world, it influences it. Furthermore we find very interesting scaling laws concerning human dynamics. Our research shows how long people are interested in a single task and how much time they devote to it. Surprisingly, exponent values in both cases are close to -1. We calculate the activity of individuals, i.e., the relative time daily devoted to interactions with others in the artificial society. Our research shows that the distribution of activity is not uniform and is highly correlated with the degree of the node, and that such human activity has a significant influence on dynamic phenomena, e. g., epidemic spreading and rumor propagation, in complex networks. We find that spreading is accelerated (an epidemic) or decelerated (a rumor) as a result of superspreaders' various behavior.
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页数:10
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