A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students

被引:34
作者
Bellotti, Francesco [1 ]
Berta, Riccardo [1 ]
De Gloria, Alessandro [1 ]
Lavagnino, Elisa [1 ]
Dagnino, Francesca Maria [2 ]
Antonaci, Alessandra [2 ]
Ott, Michela [2 ]
机构
[1] Univ Genoa, DITEN, Genoa, Italy
[2] Natl Res Council CNR, ITD, Genoa, Italy
来源
2013 IEEE 13TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2013) | 2013年
关键词
component; gamification; serious games; higher education; learning; technology-enhanced learning; soft skills;
D O I
10.1109/ICALT.2013.14
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Gamification is gaining an increasing interest, also in the field of instruction and training, thanks to its promise of engaging and motivating users. This paper presents the experience of a gamified short course on promotion of entrepreneurship that we have designed and executed for Electronic Engineering students. The short course relied on an extensive use of serious games for business and featured a team competition rewarding students' gaming and written/oral reporting activities, assigning a cumulative score to define the team ranking for the final day playoff matches. The course experience was positive, and able to meet the goals in terms of engagement, learning and promotion of interest towards entrepreneurship. The presence of teachers was very important, introducing and explaining topics and giving indications and discussing the experience with students. It is important to balance extrinsic motivation with development of intrinsic motivation, in view of promoting real education.
引用
收藏
页码:31 / +
页数:2
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