Physically realistic virtual surgery using the point-associated finite field (PAFF) approach

被引:29
作者
De, Suvranu
Lim, Yi-Je [1 ]
Manivannan, Muniyandi
Srinivasan, Mandayam A.
机构
[1] Rensselaer Polytech Inst, Adv Computat Res Lab, Troy, NY 12180 USA
[2] MIT, Touch Lab, Cambridge, MA 02139 USA
来源
PRESENCE-VIRTUAL AND AUGMENTED REALITY | 2006年 / 15卷 / 03期
关键词
D O I
10.1162/pres.15.3.294
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The generation of multimodal virtual environments for surgical training is complicated by the necessity to develop heterogeneous simulation scenarios such as surgical incision, cauterization, bleeding, and smoke generation involving the interaction of surgical tools with soft biological tissues in real time. While several techniques ranging from rapid but nonphysical geometry-based procedures to complex but computationally inefficient finite element analysis schemes have been proposed, none is uniquely suited to solve the digital surgery problem. In this paper we discuss the challenges facing the field of realistic surgery simulation and present a novel point-associated finite field (PAFF) approach, developed specifically to cope with these challenges. Based upon the equations of motion dictated by physics, this technique is independent of the state of matter, geometry and material properties and permits different levels of detail. We propose several specializations of this scheme for various operational complexities. The accuracy and efficiency of this technique is compared with solutions using traditional finite element methods and simulation results are reported on segmented models obtained from the Visible Human Project.
引用
收藏
页码:294 / 308
页数:15
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