The role of Internet addiction in online game loyalty: an exploratory study

被引:127
作者
Lu, Hsi-Peng [1 ]
Wang, Shu-ming [1 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Dept Informat Management, Taipei, Taiwan
关键词
Indoor games; Internet; Addiction; Customer satisfaction; Customer loyalty;
D O I
10.1108/10662240810912756
中图分类号
F [经济];
学科分类号
02 ;
摘要
Purpose - The paper's aim is to explore the factors that affect the online game addiction and the role that online game addiction plays in the relationship between online satisfaction and loyalty. Design/methodology/approach - A web survey of online game players was conducted, with 1,186 valid responses collected. Structure equation modeling - specifically partial least squares - was used to assess the relationships in the proposed research framework. Findings - The results indicate that perceived playfulness and descriptive norms influence online game addiction. Furthermore, descriptive norms indirectly affect online game addiction through perceived playfulness. Addiction also directly contributes to loyalty and attenuates the relationship between satisfaction and loyalty. This finding partially explains why people remain loyal to an online game despite being dissatisfied. Practical implications - Online gaming vendors should strive to create amusing game content and to maintain their online game communities in order to enhance players' perceptions of playfulness and the effects of social influences. Also, because satisfaction is the most significant indicator of loyalty, vendors can enhance loyalty by providing better services, such as fraud prevention and the detection of cheating behaviors. Originitlity/value - The value of this study is that it reveals the moderating influences of addiction on the satisfaction-loyalty relationship and factors that contribute to the online game addiction. Moreover, while many past studies focused on addiction's negative effects and on groups considered particularly vulnerable to Internet addiction, this paper extends previous work by investigating the relationship of addiction to other marketing variables and by using a more general population, mostly young adults, as research subjects.
引用
收藏
页码:499 / 519
页数:21
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