Using Context as a Crystal Ball: Rewards and Pitfalls

被引:30
作者
Cheverst, Keith [1 ]
Davies, Nigel [1 ]
Mitchell, Keith [1 ]
Efstratiou, Christos [1 ]
机构
[1] Univ Lancaster, Dept Comp, Distributed Multimedia Res Grp, Lancaster LA1 4YR, England
关键词
Context-awareness; Design; Interactive systems; Usability;
D O I
10.1007/s007790170020
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Context-awareness can be used to simplify a user's understanding of, and interaction with, interactive systems. In effect, through adaptation, context-aware systems can migrate complexity away from the user and into the system (or agent). However, the incorporation of context-awareness raises a number of issues. For example, users are required to trust the behaviour of the system's intelligence and this requires the system to have predictable behaviour and the ability to successfully and consistently preempt the user's goal. Unfortunately, the agent may incorrectly preempt the user's goal, owing to either flawed intelligence or to incorrect or out-of-date contextual information. In such circumstances the user is likely to feel frustration because the system will either appear overly prescriptive or, worse still, present incorrect results. This paper considers these issues, a number of which are described in anecdotal form, based on our experiences in developing and evaluating the context-aware GUIDE system.
引用
收藏
页码:8 / 11
页数:4
相关论文
共 5 条
[1]  
Cheverst K., 2000, CHI 2000 Conference Proceedings. Conference on Human Factors in Computing Systems. CHI 2000. The Future is Here, P17, DOI 10.1145/332040.332047
[2]  
Norman DA, 1999, The invisible computer
[3]  
Schilit B, 1994, IEEE First Workshop on Mobile Computing Systems and Applications WMCSA, P85
[4]  
Schmidt A, 1999, P 2 WORKSH HUM COMP, P23
[5]  
Thimbleby Harold, 1990, USER INTERFACE DESIG