Spatiotemporal gait deviations in a virtual reality environment

被引:80
作者
Hollman, JH
Brey, RH
Robb, RA
Bang, TJ
Kaufman, KR
机构
[1] Mayo Clin Coll Med, Program Phys Therapy, Rochester, MN USA
[2] Mayo Clin Coll Med, Dept Otorhinolaryngol, Rochester, MN USA
[3] Mayo Clin Coll Med, Dept Orthoped, Rochester, MN USA
关键词
virtual reality; gait; gait instability; treadmill;
D O I
10.1016/j.gaitpost.2005.05.005
中图分类号
Q189 [神经科学];
学科分类号
071006 [神经生物学];
摘要
Previous research suggests that postural sway in standing increases in virtual reality (VR) environments. This study was conducted to examine whether gait instability is prevalent when people walk in a VR environment. Ten healthy adults participated in the study. Subjects walked on a treadmill in a VR environment and a non-VR environment at each of three walking speeds: 0.9, 1.1, and 1.3 m/s. In the VR environment, an endless corridor with colored vertical stripes comprising the walls was projected onto a hemispherical screen placed in front of the treadmill. The speed of the moving corridor image was matched to the speed of the treadmill to create the illusion that subjects were walking through the endless corridor. Spatiotemporal data during gait were collected with an instrumented treadmill housing two piezoelectric force platforms. Gait parameters reflective of gait instability (stride length, step width, variability in stride velocity, and variability in step width) were compared between the VR and non-VR environments. Subjects walked in the VR environment with reduced stride lengths (p = 0.001), increased step widths (p = 0.001), and with increased variability in stride velocity (p < 0.001) and step width (p = 0.002). The gait deviations suggest that walking in a VR environment may induce gait instability in healthy subjects. (C) 2005 Elsevier B.V. All rights reserved.
引用
收藏
页码:441 / 444
页数:4
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