On-set Performance Capture of Multiple Actors With A Stereo Camera

被引:56
作者
Wu, Chenglei [1 ,2 ]
Stoll, Carsten [1 ]
Valgaerts, Levi [1 ]
Theobalt, Christian [1 ]
机构
[1] Max Planck Inst Informat, Saarbrucken, Germany
[2] Intel Visual Comp Inst, Saarbrucken, Germany
来源
ACM TRANSACTIONS ON GRAPHICS | 2013年 / 32卷 / 06期
关键词
Performance Capture; Skeletal Motion Estimation; Shape Refinement; Bidirectional Reflectance Distribution Function; MARKERLESS MOTION CAPTURE; TRACKING; VIDEO; SHAPE; PEOPLE; LIGHT;
D O I
10.1145/2508363.2508418
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
State-of-the-art marker-less performance capture algorithms reconstruct detailed human skeletal motion and space-time coherent surface geometry. Despite being a big improvement over marker-based motion capture methods, they are still rarely applied in practical VFX productions as they require ten or more cameras and a studio with controlled lighting or a green screen background. If one was able to capture performances directly on a general set using only the primary stereo camera used for principal photography, many possibilities would open up in virtual production and previsualization, the creation of virtual actors, and video editing during post-production. We describe a new algorithm which works towards this goal. It is able to track skeletal motion and detailed surface geometry of one or more actors from footage recorded with a stereo rig that is allowed to move. It succeeds in general sets with uncontrolled background and uncontrolled illumination, and scenes in which actors strike non-frontal poses. It is one of the first performance capture methods to exploit detailed BRDF information and scene illumination for accurate pose tracking and surface refinement in general scenes. It also relies on a new foreground segmentation approach that combines appearance, stereo, and pose tracking results to segment out actors from the background. Appearance, segmentation, and motion cues are combined in a new pose optimization framework that is robust under uncontrolled lighting, uncontrolled background and very sparse camera views.
引用
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页数:11
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