RTS game strategy evaluation using extreme learning machine

被引:11
作者
Li, Yingjie [1 ]
Li, Yan [2 ]
Zhai, Junhai [2 ]
Shiu, Simon [1 ]
机构
[1] Hong Kong Polytech Univ, Dept Comp, Kowloon, Hong Kong, Peoples R China
[2] Hebei Univ, Coll Math & Comp Sci, Key Lab Machine Learning & Computat Intelligence, Baoding 071002, Hebei, Peoples R China
关键词
Real-time strategy (RTS) game; Feature interaction; Extreme learning machine; Warcraft; FUZZY MEASURES; MODEL; NETWORKS;
D O I
10.1007/s00500-012-0831-7
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The fundamental game of real-time strategy (RTS) is collecting resources to build an army with military units to kill and destroy enemy units. In this research, an extreme learning machine (ELM) model is proposed for RTS game strategy evaluation. Due to the complicated game rules and numerous playable items, the commonly used tree-based decision models become complex, sometimes even unmanageable. Since complex interactions exist among unit types, the weighted average model usually cannot be well used to compute the combined power of unit groups, which results in misleading unit generation strategy. Fuzzy measures and integrals are often used to handle interactions among attributes, but they cannot handle the predefined unit production sequence which is strictly required in RTS games. In this paper, an ELM model is trained based on real data to obtain the combined power of units in different types. Both the unit interactions and the production sequence can be implicitly and simultaneously handled by this model. Warcraft III battle data from real players are collected and used in our experiments. Experimental results show that ELM is fast and effective in evaluating the unit generation strategies.
引用
收藏
页码:1627 / 1637
页数:11
相关论文
共 47 条
[1]  
Aha DW, 2005, LECT NOTES ARTIF INT, V3620, P5
[2]  
[Anonymous], 2010, P 18 EUR S ART NEUR
[3]  
[Anonymous], 1997, ANOVA BASICS APPL ST, DOI DOI 10.1201/B15236
[4]  
[Anonymous], 2003, The oxford dictionary of statistical terms
[5]   Handwritten character recognition using wavelet energy and extreme learning machine [J].
Chacko, Binu P. ;
Krishnan, V. R. Vimal ;
Raju, G. ;
Anto, P. Babu .
INTERNATIONAL JOURNAL OF MACHINE LEARNING AND CYBERNETICS, 2012, 3 (02) :149-161
[6]   Non-Parametric Kernel Learning with robust pairwise constraints [J].
Chen, Changyou ;
Zhang, Junping ;
He, Xuefang ;
Zhou, Zhi-Hua .
INTERNATIONAL JOURNAL OF MACHINE LEARNING AND CYBERNETICS, 2012, 3 (02) :83-96
[7]  
Choquet G., 1954, Ann. Institute. Fourier (Grenoble), V5, P131, DOI DOI 10.5802/AIF.53
[8]   SUPPORT-VECTOR NETWORKS [J].
CORTES, C ;
VAPNIK, V .
MACHINE LEARNING, 1995, 20 (03) :273-297
[9]   Error Minimized Extreme Learning Machine With Growth of Hidden Nodes and Incremental Learning [J].
Feng, Guorui ;
Huang, Guang-Bin ;
Lin, Qingping ;
Gay, Robert .
IEEE TRANSACTIONS ON NEURAL NETWORKS, 2009, 20 (08) :1352-1357
[10]  
Hagelback J., 2008, P 7 INT JOINT C AUTO, P631