Powering up with indirect reciprocity in a large-scale field experiment

被引:185
作者
Yoeli, Erez [1 ]
Hoffman, Moshe [2 ,3 ]
Rand, David G. [3 ,4 ]
Nowak, Martin A. [3 ,5 ,6 ]
机构
[1] Fed Trade Commiss, Washington, DC 20580 USA
[2] Univ Calif San Diego, Dept Comp Sci & Engn, La Jolla, CA 92093 USA
[3] Harvard Univ, Program Evolutionary Dynam, Cambridge, MA 02138 USA
[4] Yale Univ, Dept Psychol, New Haven, CT 06520 USA
[5] Harvard Univ, Dept Math, Cambridge, MA 02138 USA
[6] Harvard Univ, Dept Organism & Evolutionary Biol, Cambridge, MA 02138 USA
基金
美国国家科学基金会;
关键词
evolutionary game theory; experimental economics; SOCIAL NORMS; EVOLUTIONARY DYNAMICS; MAINTAIN COOPERATION; IMAGE; REPUTATION; GENEROSITY; INFORMATION; PUNISHMENT; TRAGEDY; CUES;
D O I
10.1073/pnas.1301210110
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
A defining aspect of human cooperation is the use of sophisticated indirect reciprocity. We observe others, talk about others, and act accordingly. We help those who help others, and we cooperate expecting that others will cooperate in return. Indirect reciprocity is based on reputation, which spreads by communication. A crucial aspect of indirect reciprocity is observability: reputation effects can support cooperation as long as peoples' actions can be observed by others. In evolutionary models of indirect reciprocity, natural selection favors cooperation when observability is sufficiently high. Complimenting this theoretical work are experiments where observability promotes cooperation among small groups playing games in the laboratory. Until now, however, there has been little evidence of observability's power to promote large-scale cooperation in real world settings. Here we provide such evidence using a field study involving 2413 subjects. We collaborated with a utility company to study participation in a program designed to prevent blackouts. We show that observability triples participation in this public goods game. The effect is over four times larger than offering a $25 monetary incentive, the company's previous policy. Furthermore, as predicted by indirect reciprocity, we provide evidence that reputational concerns are driving our observability effect. In sum, we show how indirect reciprocity can be harnessed to increase cooperation in a relevant, real-world public goods game.
引用
收藏
页码:10424 / 10429
页数:6
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