The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making

被引:11
作者
de-Juan-Ripoll, Carla [1 ]
Soler-Dominguez, Jose L. [1 ]
Chicchi Giglioli, Irene Alice [1 ]
Contero, Manuel [1 ]
Alcaniz, Mariano [1 ]
机构
[1] Univ Politecn Valencia, Inst Invest & Innovac Bioingn i3B, Camino Vera S-N, Valencia 46022, Spain
关键词
risk taking; serious games; virtual reality; evaluation methodologies; implicit measures; IOWA GAMBLING TASK; SENSATION-SEEKING; MARIJUANA USE; SUBSTANCE USE; PERSONALITY; IMPULSIVENESS; BEHAVIOR; PREDICTION; VALIDITY; SEX;
D O I
10.1089/cyber.2019.0761
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm.
引用
收藏
页码:773 / 781
页数:9
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