Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games

被引:42
作者
Ochs, Magalie [1 ]
Sabouret, Nicolas [1 ]
Corruble, Vincent [1 ]
机构
[1] Univ Paris 06, Lab LIP6, F-75016 Paris 6, France
关键词
Emotions; nonplayer character (NPC); personality; social relations;
D O I
10.1109/TCIAIG.2009.2036247
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
One of the main challenges faced by the video game industry is to give life to believable nonplayer characters (NPCs). Research shows that emotions play a key role in determining the behavior of individuals. In order to improve the believability of NPCs' behavior, we propose in this paper a model of the dynamics of emotions taking into account the personality and the social relations of the character. First, we present work from the literature on emotions, personality, and social relations in computer science and in human and social sciences. We focus on the influence of personality on the triggering of emotions, and the influence of emotions on the dynamics of social relations. Based on this work, we propose a dynamic model of the socioemotional state and its implementation as part of a tool for game programmers. This tool aims at the simulation of the evolution of emotions and social relations of NPCs based on their personality and roles.
引用
收藏
页码:281 / 297
页数:17
相关论文
共 54 条
[1]  
André E, 2004, LECT NOTES COMPUT SC, V3068, P178
[2]  
[Anonymous], 2004, Cognitive Systems Research
[3]  
[Anonymous], 2000, GETTING ACQUAINTED C
[4]  
[Anonymous], 1997, Affective Computing
[5]  
[Anonymous], 1981, ILLUSION LIFE DISNEY
[6]  
[Anonymous], 1992, Encyclopedia of artificial intelligence
[7]   THE ROLE OF EMOTION IN BELIEVABLE AGENTS [J].
BATES, J .
COMMUNICATIONS OF THE ACM, 1994, 37 (07) :122-125
[8]  
Bickmore T., 2001, CHI 2001 Conference Proceedings. Conference on Human Factors in Computing Systems, P396, DOI 10.1145/365024.365304
[9]  
Briggs I. M., 1980, UNDERSTANDING PERSON
[10]  
Brown P., 1987, POLITENESS SOME POLI