Intelligent virtual environments for virtual reality art

被引:13
作者
Cavazza, M [1 ]
Lugrin, JL
Hartley, S
Le Renard, M
Nandi, A
Jacobson, J
Crooks, S
机构
[1] Univ Teesside, Sch Comp, Middlesbrough TS1 3BA, Cleveland, England
[2] CLARTE, F-53000 Laval, France
[3] Commediastra, B-1180 Brussels, Belgium
[4] Univ Pittsburgh, Dept Informat Sci, N Bellefield, PA 15260 USA
来源
COMPUTERS & GRAPHICS-UK | 2005年 / 29卷 / 06期
关键词
virtual reality art; artificial intelligence; causal perception; immersive displays;
D O I
10.1016/j.cag.2005.09.002
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interaction. We describe the development of a VR platform, which supports the development of such installations, from an art + science perspective. The system is based on a CAVE(TM) like immersive display using a game engine to support visualisation and interaction, which has been adapted for stereoscopic visualisation and real-time tracking. In addition, some architectural elements of game engines, such as their reliance on event-based systems have been used to support the principled definition of alternative laws of Physics. We illustrate this research through the development of a fully implemented artistic brief that explores the notion of causality in a virtual environment. After describing the hardware architecture supporting immersive visualisation we show how causality can be redefined using artificial intelligence technologies inspired from action representation in planning and how this symbolic definition of behaviour can support new forms of user experience in VR. (c) 2005 Elsevier Ltd. All rights reserved.
引用
收藏
页码:852 / 861
页数:10
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