Capture the flag: Mixed-reality social gaming with smart phones

被引:28
作者
Cheok, AD [1 ]
Sreekumar, A [1 ]
Lei, C [1 ]
Thang, LN [1 ]
机构
[1] Natl Univ Singapore, Singapore 117548, Singapore
关键词
D O I
10.1109/MPRV.2006.25
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The computer game, Capture the Flag (CFT), which uses mobile devices, PCs, and a network to combine real-world and virtual game play, is discussed. The use of smart phones creates a direct, real-time linkage between the real and the virtual worlds. CFT explores novel tangible aspects of human physical movement and perception, both in the real-world playing environment and in interaction with the virtual world. This game heralds the conjugation and growth of a new genre of computer game that is built on mobility, physical actions, and the real world as a playground.
引用
收藏
页码:62 / 69
页数:8
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