Lighting Simulation of Augmented Outdoor Scene Based on a Legacy Photograph

被引:19
作者
Xing, Guanyu [1 ,2 ]
Zhou, Xuehong [1 ]
Peng, Qunsheng [1 ]
Liu, Yanli [3 ]
Qin, Xueying [4 ]
机构
[1] Zhejiang Univ, State Key Lab CAD & CG, Hangzhou 310003, Zhejiang, Peoples R China
[2] Univ Elect Sci & Technol China, Sch Comp Sci & Engn, Chengdu 610054, Peoples R China
[3] Sichuan Univ, Coll Comp Sci, Chengdu 610064, Peoples R China
[4] Shandong Univ, Sch Comp Sci & Tech, Jinan 250100, Peoples R China
基金
中国国家自然科学基金;
关键词
ILLUMINATION; RADIANCE; OBJECTS;
D O I
10.1111/cgf.12217
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We propose a novel approach to simulate the illumination of augmented outdoor scene based on a legacy photograph. Unlike previous works which only take surface radiosity or lighting related prior information as the basis of illumination estimation, our method integrates both of these two items. By adopting spherical harmonics, we deduce a linear model with only six illumination parameters. The illumination of an outdoor scene is finally calculated by solving a linear least square problem with the color constraint of the sunlight and the skylight. A high quality environment map is then set up, leading to realistic rendering results. We also explore the problem of shadow casting between real and virtual objects without knowing the geometry of objects which cast shadows. An efficient method is proposed to project complex shadows (such as tree's shadows) on the ground of the real scene to the surface of the virtual object with texture mapping. Finally, we present an unified scheme for image composition of a real outdoor scene with virtual objects ensuring their illumination consistency and shadow consistency. Experiments demonstrate the effectiveness and flexibility of our method.
引用
收藏
页码:101 / 110
页数:10
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