A Survey of Interactive Remote Rendering Systems

被引:75
作者
Shi, Shu [1 ]
Hsu, Cheng-Hsin [2 ]
机构
[1] AT&T Labs Res, Bedminster, NJ 07921 USA
[2] Natl Tsing Hua Univ, Dept Comp Sci, Hsinchu 30043, Taiwan
关键词
Design; Algorithms; Performance; Cloud computing; cloud games; cloud rendering; distributed rendering; video streaming; QoS; QoE; IMAGE COMPRESSION; 3D GRAPHICS; DEPTH; VISUALIZATION; FRAMEWORK; QUALITY; WALKTHROUGH; PERFORMANCE; CHALLENGES; VISIBILITY;
D O I
10.1145/2719921
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Remote rendering means rendering 3D graphics on a computing device and displaying the results on another computing device connected through a network. The concept was originally developed for sharing computing resources remotely. It has been receiving increasing attention from researchers in both academia and industry in recent years due to the proliferation of cloud computing and mobile devices. In this article, we survey the interactive remote rendering systems proposed in the literature, analyze how to improve the state of the art, and summarize the related technologies. The readers of this article will understand the history of remote rendering systems and obtain some inspirations of the future research directions in this area.
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页数:29
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