Learning silhouette features for control of human motion

被引:61
作者
Ren, L
Shakhnarovich, G
Hodgins, JK
Pfister, H
Viola, P
机构
[1] Carnegie Mellon Univ, Dept Comp Sci, Pittsburgh, PA 15213 USA
[2] MIT, CSAIL, Cambridge, MA 02139 USA
[3] Mitsubishi Elect Res Lab, Cambridge, MA 02139 USA
[4] Microsoft Corp, Redmond, WA 98052 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2005年 / 24卷 / 04期
关键词
algorithm; performance animation; motion control; motion capture; animation interface; machine-learning; computer vision;
D O I
10.1145/1095878.1095882
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a vision-based performance interface for controlling animated human characters. The system interactively combines information about the user's motion contained in silhouettes from three viewpoints with domain knowledge contained in a motion capture database to produce an animation of high quality. Such an interactive system might be useful for authoring, for teleconferencing, or as a control interface for a character in a game. In our implementation, the user performs in front of three video cameras; the resulting silhouettes are used to estimate his orientation and body configuration based on a set of discriminative local features. Those features are selected by a machine-learning algorithm during a preprocessing step. Sequences of motions that approximate the user's actions are extracted from the motion database and scaled in time to match the speed of the user's motion. We use swing dancing, a complex human motion, to demonstrate the effectiveness of our approach. We compare our results to those obtained with a set of global features, Hu moments, and ground truth measurements from a motion capture system.
引用
收藏
页码:1303 / 1331
页数:29
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