It is not for fun: An examination of social network site usage

被引:284
作者
Xu, Chenyan [1 ]
Ryan, Sherry [1 ]
Prybutok, Victor [1 ]
Wen, Chao [2 ]
机构
[1] Univ N Texas, Coll Business, Denton, TX 76203 USA
[2] Eastern Illinois Univ, Sch Business, Charleston, IL 61920 USA
关键词
Social network sites; Uses and gratifications; Social presence; Loneliness; Utilitarian and hedonic gratifications; Utilitarian and hedonic information; systems; ONLINE; INTENTION; MEDIA;
D O I
10.1016/j.im.2012.05.001
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Social networking sites (SNS) have become a significant component of people's daily lives and have revolutionized the ways that business is conducted, from product development and marketing to operation and human resource management. However, there have been few systematic studies that ask why people use such systems. To try to determine why, we proposed a model based on uses and gratifications theory. Hypotheses were tested using PLS on data collected from 148 SNS users. We found that user utilitarian (rational and goal-oriented) gratifications of immediate access and coordination, hedonic (pleasure-oriented) gratifications of affection and leisure, and website social presence were positive predictors of SNS usage. While prior research focused on the hedonic use of SNS, we explored the predictive value of utilitarian factors in SNS. Based on these findings, we suggest a need to focus on the SNS functionalities to provide users with both utilitarian and hedonic gratifications, and suggest incorporating appropriate website features to help users evoke a sense of human contact in the SNS context. (C) 2012 Elsevier B.V. All rights reserved.
引用
收藏
页码:210 / 217
页数:8
相关论文
共 28 条
[1]  
[Anonymous], 2007, TELEMATICS INFORMATI
[2]   Quo vadis, TAM? [J].
Benbasat, Izak ;
Barki, Henri .
JOURNAL OF THE ASSOCIATION FOR INFORMATION SYSTEMS, 2007, 8 (04) :211-218
[3]   Hedonic and utilitarian shopping goals: The online experience [J].
Bridges, Eileen ;
Florsheim, Renee .
JOURNAL OF BUSINESS RESEARCH, 2008, 61 (04) :309-314
[4]  
Culnan MJ, 2010, MIS Q EXEC, V9, P243
[5]  
Cyr D, 2009, MIS QUART, V33, P539
[6]  
Gefen D., 2003, E-Service Journal, V2, P7, DOI DOI 10.2979/ESJ.2003.2.2.7
[7]  
Guo ZX, 2010, COMMUN ASSOC INF SYS, V27, P339
[8]   The impact of infusing social presence in the web interface: An investigation across product types [J].
Hassanein, K ;
Head, M .
INTERNATIONAL JOURNAL OF ELECTRONIC COMMERCE, 2005, 10 (02) :31-55
[9]   A SHORT-FORM MEASURE OF LONELINESS [J].
HAYS, RD ;
DIMATTEO, MR .
JOURNAL OF PERSONALITY ASSESSMENT, 1987, 51 (01) :69-81
[10]   Why do people play on-line games? An extended TAM with social influences and flow experience [J].
Hsu, CL ;
Lu, HP .
INFORMATION & MANAGEMENT, 2004, 41 (07) :853-868