Camera Control in Computer Graphics

被引:101
作者
Christie, Marc [1 ]
Olivier, Patrick [2 ]
Normand, Jean-Marie [3 ]
机构
[1] IRISA INRIA Rennes Bretagne Atlantique, F-35042 Rennes, France
[2] Univ Newcastle, Sch Comp Sci, Culture Lab, Newcastle Upon Tyne, Tyne & Wear, England
[3] Univ Nantes, CNRS, LINA Comp Sci Lab, FRE 2729, F-44035 Nantes, France
关键词
virtual camera control; camera planning; virtual cinematography;
D O I
10.1111/j.1467-8659.2008.01181.x
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Recent progress in modelling, animation and rendering means that rich, high fidelity virtual worlds are found in many interactive graphics applications. However, the viewer's experience of a 3D world is dependent on the nature of the virtual cinematography, in particular, the camera position, orientation and motion in relation to the elements of the scene and the action. Camera control encompasses viewpoint computation, motion planning and editing. We present a range of computer graphics applications and draw on insights from cinematographic practice in identifying their different requirements with regard to camera control. The nature of the camera control problem varies depending on these requirements, which range from augmented manual control (semi-automatic) in interactive applications, to fully automated approaches. We review the full range of solution techniques from constraint-based to optimization-based approaches, and conclude with an examination of occlusion management and expressiveness in the context of declarative approaches to camera control.
引用
收藏
页码:2197 / 2218
页数:22
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