DOOM'd to switch: superior cognitive flexibility in players of first person shooter games

被引:135
作者
Colzato, Lorenza S. [1 ,2 ]
van Leeuwen, Pieter J. A. [1 ,2 ]
van den Wildenberg, Wery P. M. [3 ]
Hommel, Bernhard [1 ,2 ]
机构
[1] Leiden Univ, Cognit Psychol Unit, NL-2300 RB Leiden, Netherlands
[2] Leiden Univ, Leiden Inst Brain & Cognit, NL-2300 RB Leiden, Netherlands
[3] Univ Amsterdam, Dept Psychol, Amsterdam Ctr Study Adapt Control Brain & Behav A, Amsterdam, Netherlands
来源
FRONTIERS IN PSYCHOLOGY | 2010年 / 1卷
关键词
videogame; task-switching; cognitive flexibility;
D O I
10.3389/fpsyg.2010.00008
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The interest in the influence of videogame experience on our daily life is constantly growing. "First Person Shooter" (FPS) games require players to develop a flexible mindset to rapidly react to fast moving visual and auditory stimuli, and to switch back and forth between different subtasks. This study investigated whether and to which degree experience with such videogames generalizes to other cognitive-control tasks. Video-game players (VGPs) and individuals with little to no videogame experience (NVGPs) performed on a task switching paradigm that provides a relatively well-established diagnostic measure of cognitive flexibility. As predicted, VGPs showed smaller switching costs (i.e., greater cognitive flexibility) than NVGPs. Our findings support the idea that playing FPS games promotes cognitive flexibility.
引用
收藏
页数:5
相关论文
共 21 条
[1]  
ALLPORT A, 1994, ATTENTION PERFORM, V15, P421
[2]   Task switching and the pied homunculus: where are we being led? [J].
Altmann, EM .
TRENDS IN COGNITIVE SCIENCES, 2003, 7 (08) :340-341
[3]   The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search [J].
Castel, AD ;
Pratt, J ;
Drummond, E .
ACTA PSYCHOLOGICA, 2005, 119 (02) :217-230
[4]   Intelligence and cognitive flexibility: Fluid intelligence correlates with feature "unbinding" across perception and action [J].
Colzato, Lorenza S. ;
Van Wouwe, Nelleke C. ;
Lavender, Tristan J. ;
Hommel, Bernhard .
PSYCHONOMIC BULLETIN & REVIEW, 2006, 13 (06) :1043-1048
[5]   Action-video-game experience alters the spatial resolution of vision [J].
Green, C. S. ;
Bavelier, D. .
PSYCHOLOGICAL SCIENCE, 2007, 18 (01) :88-94
[6]   Enumeration versus multiple object tracking: the case of action video game players [J].
Green, C. S. ;
Bavelier, D. .
COGNITION, 2006, 101 (01) :217-245
[7]   Effect of action video games on the spatial distribution of visuospatial attention [J].
Green, C. Shawn ;
Bavelier, Daphne .
JOURNAL OF EXPERIMENTAL PSYCHOLOGY-HUMAN PERCEPTION AND PERFORMANCE, 2006, 32 (06) :1465-1478
[8]   Action video game modifies visual selective attention [J].
Green, CS ;
Bavelier, D .
NATURE, 2003, 423 (6939) :534-537
[9]   Age-related change in executive function: Developmental trends and a latent variable analysis [J].
Huizinga, Mariette ;
Dolan, Conor V. ;
van der Molen, Maurits W. .
NEUROPSYCHOLOGIA, 2006, 44 (11) :2017-2036
[10]   The effect of gamma enhancing neurofeedback on the control of feature bindings and intelligence measures [J].
Keizer, Andre W. ;
Verschoor, Maurice ;
Verment, Roland S. ;
Hommel, Bernhard .
INTERNATIONAL JOURNAL OF PSYCHOPHYSIOLOGY, 2010, 75 (01) :25-32