Organizational Learning and the Technology of Foolishness: The Case of Virtual Worlds at IBM

被引:67
作者
Dodgson, Mark [1 ]
Gann, David M. [2 ]
Phillips, Nelson [2 ]
机构
[1] Univ Queensland, Sch Business, St Lucia, Qld 4072, Australia
[2] Imperial Coll London, Imperial Coll Business Sch, London SX7 2AZ, England
关键词
organizational learning; technology of foolishness; IBM; virtual worlds; virtualization; SUCCESSFUL PRODUCT INNOVATION; INFORMATION-TECHNOLOGY; RATIONALITY; COMMUNITIES; EXPLOITATION; ENVIRONMENTS; EXPLORATION; NETWORKS; CREATION; CULTURE;
D O I
10.1287/orsc.1120.0807
中图分类号
C93 [管理学];
学科分类号
120117 [社会管理工程];
摘要
In this paper, we examine how and why organizational learning is affected by virtualization technologies. The literature on organizational learning has identified its many constraints, and the influence of information technologies on overcoming these restraints has also received attention. Little research, however, has addressed how organizational learning is affected by a new type of technology associated with "virtuality": the characterization of people, objects, and processes by digital representations, providing enhanced opportunities for the interpersonal and organizational interactivity and engagement that stimulates organizational learning. We present an exploratory case study of the engagement with, and use of, virtual worlds at IBM, a leading user of this virtualization technology. Virtual worlds are associated with games; we explore their use in the novel conduct of social interactions in meetings, rehearsals, and brainstorming, and we argue that organizational learning results from forms of play. We explain how such a playful, game-like technology came to be accepted in a serious for-profit science and engineering organization through a process we refer to as convergent recognition. We find organizational learning results from the interrelated processes behind the adoption of the technology and its application. By reference to the distinction between technologies of rationality and foolishness, we theorize how their reconciliation occurs through the mutually reinforcing ways organizations learn to engage with and use new technologies.
引用
收藏
页码:1358 / 1376
页数:19
相关论文
共 89 条
[1]
[Anonymous], 2006, Wikinomics: How Mass Collaboration Changes Everything
[2]
[Anonymous], 2007, VIRTUAL WORLDS REAL
[3]
Organizational Learning: From Experience to Knowledge [J].
Argote, Linda ;
Miron-Spektor, Ella .
ORGANIZATION SCIENCE, 2011, 22 (05) :1123-1137
[4]
Argyris C., 1978, Organizational learning: A theory of action perspective
[5]
Arvanitis TN, 2006, HDB RES INFORM HEALT, P59
[6]
Au W.J., 2008, MAKING 2 LIFE
[7]
The Lure of the Virtual [J].
Bailey, Diane E. ;
Leonardi, Paul M. ;
Barley, Stephen R. .
ORGANIZATION SCIENCE, 2012, 23 (05) :1485-1504
[9]
Sharing meaning across occupational communities: The transformation of understanding on a production floor [J].
Bechky, BA .
ORGANIZATION SCIENCE, 2003, 14 (03) :312-330
[10]
Bjelland OM, 2008, MIT SLOAN MANAGE REV, V50, P32