PARALLEL SHOOTING AND BOUNCING RAY METHOD ON GPU CLUSTERS FOR ANALYSIS OF ELECTROMAGNETIC SCATTERING

被引:9
作者
Gao, Pengcheng [1 ]
Tao, Yubo [1 ]
Lin, Hai [1 ]
机构
[1] Zhejiang Univ, State Key Lab CAD & CG, Hangzhou 310058, Zhejiang, Peoples R China
关键词
RCS; IMPLEMENTATION; ALGORITHM; COMPUTATION; SBR;
D O I
10.2528/PIER13011505
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
080906 [电磁信息功能材料与结构]; 082806 [农业信息与电气工程];
摘要
This paper proposes an efficient parallel shooting and bouncing ray (SBR) method on the graphics processing unit (GPU) cluster for solving the electromagnetic scattering problems. At each incident direction, the parallel SBR method partitions the virtual aperture into sub-apertures, and distributes the computational process of each sub-aperture over GPU nodes. As ray tubes in the virtual aperture do not have the same computational time, the parallel efficiency highly depends on how to partition the virtual aperture. This paper addresses this issue by a dynamic partitioning scheme according to the computational time at the previous angle, which can achieve excellent load balance. Numerical examples are presented to demonstrate the accuracy, high parallel efficiency, good scalability and versatility of the proposed method.
引用
收藏
页码:87 / 99
页数:13
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