Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service

被引:401
作者
Hamari, Juho [1 ]
机构
[1] Aalto Sch Business, Dept Informat & Serv Econ, Aalto 00076, Finland
关键词
Badges; Collaborative consumption; Game design; Gamification; Service marketing; Social commerce; USER ACCEPTANCE; PLAYFULNESS;
D O I
10.1016/j.elerap.2013.01.004
中图分类号
F [经济];
学科分类号
02 ;
摘要
During recent years, the addition of game mechanisms to non-game services has gained a relatively large amount of attention. Popular discussion connects gamification to successful marketing and increased profitability through higher customer engagement, however, there is a dearth of empirical studies that confirm such expectations. This paper reports the results of a field experiment, which gamifies a utilitarian peer-to-peer trading service by implementing the game mechanism of badges that users can earn from a variety of tasks. There were 3234 users who were randomly assigned to treatment groups and subjected to different versions of the badge system in a 2 x 2 design. The results show that the mere implementation of gamification mechanisms does not automatically lead to significant increases in use activity in the studied utilitarian service, however, those users who actively monitored their own badges and those of others in the study showed increased user activity. (C) 2013 Elsevier B.V. All rights reserved.
引用
收藏
页码:236 / 245
页数:10
相关论文
共 43 条
[1]   THE THEORY OF PLANNED BEHAVIOR [J].
AJZEN, I .
ORGANIZATIONAL BEHAVIOR AND HUMAN DECISION PROCESSES, 1991, 50 (02) :179-211
[2]  
[Anonymous], 2012, GARTN SAYS 2014 80 P
[3]  
[Anonymous], 1985, Intrinsic motivation and self-determination inhuman behaviour
[4]  
[Anonymous], REALITY BROKEN WHY G
[5]  
Avedon ElliottM., 1971, The Study of Games
[6]   PERCEIVED SELF-EFFICACY IN COGNITIVE-DEVELOPMENT AND FUNCTIONING [J].
BANDURA, A .
EDUCATIONAL PSYCHOLOGIST, 1993, 28 (02) :117-148
[7]  
Bhattacherjee A., 2011, MIS Q, V25, P351, DOI [10.2307/3250921, DOI 10.2307/3250921]
[8]  
Caillois R., 1961, Man, Play and Games
[9]  
Cialdini R. B., 2009, Influence: Science and practice
[10]  
Cialdini RB, 2001, HARVARD BUS REV, V79, P72