Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels

被引:85
作者
Yu, Jihun [1 ]
Turk, Greg [1 ]
机构
[1] Georgia Inst Technol, Atlanta, GA 30332 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2013年 / 32卷 / 01期
基金
美国国家科学基金会;
关键词
Algorithms; Computer graphics; fluid simulation; surface reconstruction; physically based animation; anisotropic basis functions; EIGENVALUES;
D O I
10.1145/2421636.2421641
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this article we present a novel surface reconstruction method for particle-based fluid simulators such as Smoothed Particle Hydrodynamics. In particle-based simulations, fluid surfaces are usually defined as a level set of an implicit function. We formulate the implicit function as a sum of anisotropic smoothing kernels, and the direction of anisotropy at a particle is determined by performing Principal Component Analysis (PCA) over the neighboring particles. In addition, we perform a smoothing step that repositions the centers of these smoothing kernels. Since these anisotropic smoothing kernels capture the local particle distributions more accurately, our method has advantages over existing methods in representing smooth surfaces, thin streams, and sharp features of fluids. Our method is fast, easy to implement, and our results demonstrate a significant improvement in the quality of reconstructed surfaces as compared to existing methods.
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页数:12
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