Steady-state VEP-based brain-computer interface control in an immersive 3D gaming environment

被引:236
作者
Lalor, EC [1 ]
Kelly, SP
Finucane, C
Burke, R
Smith, R
Reilly, RB
McDarby, G
机构
[1] Univ Coll Dublin, Sch Elect Elect & Mech Engn, Dublin 4, Ireland
[2] Nathan S Kline Inst Psychiat Res, Cognit Neurophysiol Lab, Orangeburg, NY 10962 USA
[3] St James Hosp, Dublin 8, Ireland
[4] Microsoft Corp, EOC Operat Ctr, Dublin 18, Ireland
关键词
EEG; BCI; SSVEP; online classification; overt attention;
D O I
10.1155/ASP.2005.3156
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper presents the application of an effective EEG-based brain-computer interface design for binary control in a visually elaborate immersive 3D game. The BCI uses the steady-state visual evoked potential (SSVEP) generated in response to phase-reversing checkerboard patterns. Two power-spectrum estimation methods were employed for feature extraction in a series of offline classification tests. Both methods were also implemented during real-time game play. The performance of the BCI was found to be robust to distracting visual stimulation in the game and relatively consistent across six subjects, with 41 of 48 games successfully completed. For the best performing feature extraction method, the average real-time control accuracy across subjects was 89%. The feasibility of obtaining reliable control in such a visually rich environment using SSVEPs is thus demonstrated and the impact of this result is discussed.
引用
收藏
页码:3156 / 3164
页数:9
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