The Contagion of Malicious Behaviors in Online Games

被引:14
作者
Woo, Jiyoung [1 ]
Kang, Ah Reum [1 ]
Kim, Huy Kang [1 ]
机构
[1] Korea Univ, Seoul 136701, South Korea
关键词
Management; Security; social contagion; diffusion model; online game; game bot;
D O I
10.1145/2534169.2491712
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This article investigates whether individual users are more likely to display malicious behavior after receiving social reinforcement from friends in their online social networks. We analyze the dynamics of game bot diffusion on the basis of real data supplied by a major massively multiplayer online role-playing game company. We find that the social reinforcement, measured by the ratio of bot friends over total friends, affects the likelihood of game bot adoption and the commitment in terms of usage time.
引用
收藏
页码:543 / 544
页数:2
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