Perceptually guided corrective splatting

被引:21
作者
Haber, J [1 ]
Myszkowski, K [1 ]
Yamauchi, H [1 ]
Seidel, HP [1 ]
机构
[1] Max Planck Inst Informat, Saarbrucken, Germany
关键词
D O I
10.1111/1467-8659.00507
中图分类号
TP31 [计算机软件];
学科分类号
081202 [计算机软件与理论]; 0835 [软件工程];
摘要
One of the basic difficulties with interactive walkthroughs is the high quality rendering of object Surfaces with non-diffuse light scattering characteristics. Since full ray tracing at interactive rates is usually, impossible, we render a precomputed global illumination solution using graphics hardware and use remaining computational power to correct the appearance of non-diffuse objects on-the-fly. The question arises, how to obtain the best image quality as perceived by a human observer within a limited amount of time for each frame. Me address this problem by enforcing corrective computation for those non-diffuse objects that are selected using a computational model of visual attention. We consider both the saliency- and task-driven selection of those objects and benefit from the fact that shading artifacts of "unattended" objects are likely to remain unnoticed. Me use a hierarchical image-space sampling scheme to control ray tracing and splat the generated point samples. The resulting image converges progressively to a ray traced solution if the viewing parameters remain unchanged. Moreover, we use a sample cache to enhance visual appearance if the time budget for correction has been too low for some frame. We check the validity of the cached samples using a novel criterion suited for non-diffuse surfaces and reproject valid samples into the current view.
引用
收藏
页码:C142 / +
页数:12
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