shape from silhouettes;
visual hull;
volume intersection;
next best view problem;
active vision;
geometric probing;
D O I:
10.1016/j.patcog.2005.06.008
中图分类号:
TP18 [人工智能理论];
学科分类号:
081104 ;
0812 ;
0835 ;
1405 ;
摘要:
Shape-from-silhouettes algorithms use either a surface or a volumetric approach. A problem with the volumetric approach is that in general we know neither the accuracy of the reconstruction, nor where to locate new viewpoints for improving the accuracy. In this paper we present a general approach to interactive, object-specific volumetric algorithms, based on a necessary condition for the best possible reconstruction to have been performed. The outlined approach can be applied to any class of objects. As an example of this approach, an interactive algorithm has been implemented for convex polyhedra. (c) 2005 Pattern Recognition Society. Published by Elsevier Ltd. All rights reserved.