Temporal continuity of levels of detail in Delaunay triangulated terrain

被引:28
作者
CohenOr, D
Levanoni, Y
机构
来源
VISUALIZATION '96, PROCEEDINGS | 1996年
关键词
D O I
10.1109/VISUAL.1996.567600
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The representation of a scene at different levels of detail is necessary to achieve real-time rendering. In aerial views only part of the scene that is close to the viewing point needs to be displayed with a high level of detail, while more distant parts can be displayed with a low level of detail. However, when the sequence of images is generated and displayed in real-time, the transition between different levels of detail causes noticeable temporal aliasing. In this paper, we propose a method, based on object blending, that visually softens the transition between two levels of Delaunay triangulation. We present an algorithm that establishes, in an off-line process, a correspondence between two given polygonal objects. The correspondence enables on-line blending between two representations of an object, so that one representation (level of detail) progressively evolves into the other.
引用
收藏
页码:37 / 42
页数:4
相关论文
empty
未找到相关数据