An approach for programming robots by demonstration: Generalization across different initial configurations of manipulated objects

被引:13
作者
Alissandrakis, A [1 ]
Nehaniv, CL [1 ]
Dautenhahn, K [1 ]
Saunders, J [1 ]
机构
[1] Univ Hertfordshire, Sch Comp Sci, Adapt Syst Res Grp, Hatfield AL10 9AB, Herts, England
来源
2005 IEEE INTERNATIONAL SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE IN ROBOTICS AND AUTOMATION, PROCEEDINGS | 2005年
关键词
imitation and social learning; correspondence problem; space of effect metrics; human-robot interaction; programming by demonstration;
D O I
10.1109/CIRA.2005.1554255
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Imitation is a powerful learning tool that can be used by a robotic agent to socially learn new skills and tasks. One of the fundamental problems in imitation is the correspondence problem, how to map between the actions, states and effects of the model and imitator agents, when the embodiment of the agents is dissimilar. In our approach, the matching depends on different metrics and granularity. Focusing on object manipulation and arrangement demonstrated by a human, this paper presents JABBERWOCKY, a system that uses different metrics and granularity to produce action command sequences that when executed by an imitating agent can achieve corresponding effects (manipulandum absolute/relative position, displacement, rotation and orientation). Based on a single demonstration of an object manipulation task by a human and using a combination of effect metrics, the system is shown to produce correspondence solutions that are then performed by an imitating agent, generalizing with respect to different initial object positions and orientations in the imitator's workspace. Depending on the particular metrics and granularity used, the corresponding effects will differ (shown in examples), making the appropriate choice of metrics and granularity depend on the task and context.
引用
收藏
页码:61 / 66
页数:6
相关论文
共 17 条
[1]   Imitation with ALICE: Learning to imitate corresponding actions across dissimilar embodiments [J].
Alissandrakis, A ;
Nehaniv, CL ;
Dautenhahn, K .
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS, 2002, 32 (04) :482-496
[2]  
ALISSANDRAKIS A, 2005, P 3 INT S IM AN ART
[3]  
Alissandrakis A, 2004, INTERACTION STUDIES, V5, P3
[4]  
[Anonymous], P INT S IM AN ART
[5]   Learning motor skills by imitation: A biologically inspired robotic model [J].
Billard, A .
CYBERNETICS AND SYSTEMS, 2001, 32 (1-2) :155-193
[6]  
BILLARD A, 2004, ROBOTICS AUTONOMOUS, V47, P2
[7]   Robots that imitate humans [J].
Breazeal, C ;
Scassellati, B .
TRENDS IN COGNITIVE SCIENCES, 2002, 6 (11) :481-487
[8]  
CALINON S, 2004, IEEE RSJ INTL C INTE
[9]  
Dautenhahn K, 2002, FROM ANIM ANIMAT, P1
[10]  
Demiris J, 2002, FROM ANIM ANIMAT, P327